openServer Development

3D Modeler / Unity Modder

R&R is looking for a 3D modeler / Unity modder who can create custom Unturned items from start to finish. This role is focused on player-purchased customs from the R&R store. A player may purchase a custom gun, knife, melee, secondary, or similar item, and the developer will be responsible for creating the asset properly and getting it ready for use on the server. You should be comfortable with the full workflow: making or editing models in Blender, UVs/textures/materials, setting the item up in Unity, configuring the Unturned item files, exporting/masterbundling, and testing the custom in-game. We are looking for someone who already understands Unturned modding or is experienced enough with Unity and Blender to learn the R&R workflow quickly. Customs need to look good, work properly, be optimized, and be delivered in a clean format that can be added to the server without issues.

responsibilities

  • create custom Unturned item models for R&R players
  • make guns, knives, melee weapons, secondaries, and similar custom items
  • handle Blender modeling, UVs, textures, materials, and basic polish
  • set up items properly in Unity for Unturned
  • configure item files, IDs, icons, prefabs, and asset references when needed
  • export/masterbundle customs and provide clean finished files
  • test customs in-game before delivery
  • communicate progress clearly and ask questions when a custom request is unclear
  • keep files organized so R&R can update, fix, or reuse assets later
  • make sure customs are optimized and not broken, oversized, or messy

requirements

  • experience with Blender or similar 3D modeling software
  • experience with Unity
  • understanding of Unturned modding and custom item setup
  • able to create or edit models, textures, and materials
  • able to export assets properly for Unturned
  • able to work with guns, knives, melee weapons, or other item types
  • able to follow references from player custom requests
  • able to test work in-game before sending it in
  • good communication and reliable turnaround time
  • willing to follow the R&R custom item workflow

preferred

  • past experience making Unturned workshop items or server customs
  • experience with Unturned masterbundles
  • experience setting up gun attachment points, sights, magazines, grips, and animations
  • experience making icons/renders for custom items
  • able to make both low-poly and higher-detail models while keeping them optimized
  • able to fix broken Unity materials, shaders, pivots, scale, and prefab issues
  • able to provide examples or a portfolio of past work
  • able to work long-term as custom orders come in