application

3D Modeler / Unity Modder

openServer Development

keep it clear. tell us who you are, when you are active, and why this role fits.

before you apply

answer the questions below.

be honestcopied or troll answers are easy to deny.autosaved locallyyour progress is kept in this browser while you work.one responseafter submitting, you can reapply on the fifth day.

role questions

R&R 3D Modeler / Unity Modder Application

apply here if you want to work with R&R as a 3D modeler / Unity modder for player customs. this is a paid, project-based role. compensation and the payment split for each custom will be agreed upon before work begins. this role is for people who can make custom Unturned items such as guns, knives, melee weapons, secondaries, and similar items. you should understand the full workflow from modeling and textures to Unity setup, masterbundling/exporting, and in-game testing. please answer honestly and include examples of your work if you have them.

use whatever name you want us to call you.

make sure this is the account we can contact you on.

are you at least 18 years old?*

applicants under 18 may need permission from a parent or guardian before entering into a paid agreement.

this helps us know when you are usually available.

include how long you have been doing this, what you have made, and which parts of the process you can complete yourself.

clearly explain which parts were made by you, especially if other people also worked on the project.

include the steps you would handle in Blender, texturing, Unity, item setup, animations, master bundling, exporting, and in-game testing.

what types of customs are you comfortable making?*

only choose the types of customs you are confident you can finish properly.

give realistic estimates for different types of customs. reliability matters more than overpromising.

are you comfortable signing a contract before completing paid custom work for R&R?*

if accepted, we will discuss the price of customs, your payment split, ownership of the work, deadlines, revisions, and delivery requirements before anything is signed or started.

are you comfortable uploading your work directly to an R&R asset mod and completing revisions when needed?*

if accepted, you will be given contributor access to an R&R asset mod and will be responsible for uploading and updating your customs there. each custom must include at least one reasonable player-requested revision, and any bugs or issues found during testing must be fixed before the custom is considered complete.

would you be willing to complete a small test custom or workflow assessment before being accepted?*

the test would be limited in scope and used only to verify your workflow, quality, file organization, and whether the finished item works properly in-game. test work will not be sold or used as a player custom unless separate compensation and permission are agreed upon.

include anything else that would help us understand your experience or decide whether you would be a good fit for R&R.